enableGunLights Arma 2: Difference between revisions

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{{Command|Comments=
{{Command


| arma2oa |Game name=
| arma2oa


|1.51|Game version=
|1.51


|gr1 = Lights |GROUP1=
|gr1 = Lights


|gr2 = Weapons |GROUP2=
|gr2 = Weapons


|arg= local |Multiplayer Arguments=
|arg= local


|eff= global |Multiplayer Effects=
|eff= global


| Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off.
| Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off.
{{Feature|arma3 | This syntax is for {{arma2oa}}. For {{arma3}} syntax, see [[enableGunLights]].}} |DESCRIPTION=
{{Feature|arma3 | This syntax is for {{arma2oa}}. For {{arma3}} syntax, see [[enableGunLights]].}}


| thing [[enableGunLights]] value |SYNTAX=
| thing [[enableGunLights]] value


|p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights |PARAMETER1=
|p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights


|p2= value: [[Boolean]] |PARAMETER2=
|p2= value: [[Boolean]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= <code>_group [[enableGunLights]] [[true]];</code> |EXAMPLE1=
|x1= <code>_group [[enableGunLights]] [[true]];</code>


|x2= <code>_unit [[enableGunLights]] [[false]];</code> |EXAMPLE2=
|x2= <code>_unit [[enableGunLights]] [[false]];</code>


| [[enableGunLights]] |SEEALSO=
| [[enableGunLights]]
}}
}}



Revision as of 00:35, 18 January 2021

Hover & click on the images for description

Description

Description:
Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off.
Arma 3
This syntax is for Arma 2: Operation Arrowhead. For Arma 3 syntax, see enableGunLights.
Groups:
LightsWeapons

Syntax

Syntax:
thing enableGunLights value
Parameters:
thing: Object or Group - the unit or the group forced to use gun lights
value: Boolean
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights true;
Example 2:
_unit enableGunLights false;

Additional Information

See also:
enableGunLights

Notes

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Notes

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