enableGunLights Arma 2: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
| arma2oa | | arma2oa | ||
|1.51 | |1.51 | ||
|gr1 = Lights | |gr1 = Lights | ||
|gr2 = Weapons | |gr2 = Weapons | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
| Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off. | | Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off. | ||
{{Feature|arma3 | This syntax is for {{arma2oa}}. For {{arma3}} syntax, see [[enableGunLights]].}} | {{Feature|arma3 | This syntax is for {{arma2oa}}. For {{arma3}} syntax, see [[enableGunLights]].}} | ||
| thing [[enableGunLights]] value | | thing [[enableGunLights]] value | ||
|p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights | |p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights | ||
|p2= value: [[Boolean]] | |p2= value: [[Boolean]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>_group [[enableGunLights]] [[true]];</code> | |x1= <code>_group [[enableGunLights]] [[true]];</code> | ||
|x2= <code>_unit [[enableGunLights]] [[false]];</code> | |x2= <code>_unit [[enableGunLights]] [[false]];</code> | ||
| [[enableGunLights]] | | [[enableGunLights]] | ||
}} | }} | ||
Revision as of 00:35, 18 January 2021
Description
- Description:
- Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off.
- Groups:
- LightsWeapons
Syntax
- Syntax:
- thing enableGunLights value
- Parameters:
- thing: Object or Group - the unit or the group forced to use gun lights
- value: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_group enableGunLights true;
- Example 2:
_unit enableGunLights false;
Additional Information
- See also:
- enableGunLights
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Lights
- Command Group: Weapons
- Scripting Commands: Global Effect
- Arma 2: Scripting Commands
- Take On Helicopters: Scripting Commands