enableCopilot: Difference between revisions
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m (Text replacement - "\[\[Category:[cC]ommand[_ ][gG]roup:[_ ][^|]+\|\{*uc:{{PAGENAME}*]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|0.50 | |0.50 | ||
|arg= global | |arg= global | ||
|eff= local | |eff= local | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Enables copilot actions, toggles availability of the actions related to copilots, such as taking over controls, suspending controls, etc. This command triggers <tt>"ControlsShifted"</tt> event handler.<br><br> | | Enables copilot actions, toggles availability of the actions related to copilots, such as taking over controls, suspending controls, etc. This command triggers <tt>"ControlsShifted"</tt> event handler.<br><br> | ||
{{Informative | In multiplayer, execute this command globally to have it synced on all clients}} | {{Informative | In multiplayer, execute this command globally to have it synced on all clients}} | ||
| vehicle '''enableCopilot''' enable | | vehicle '''enableCopilot''' enable | ||
|p1= vehicle: [[Object]] - vehicle on which to toggle copilot actions | |p1= vehicle: [[Object]] - vehicle on which to toggle copilot actions | ||
|p2= enable: [[Boolean]] - enable or disable | |p2= enable: [[Boolean]] - enable or disable | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[if]] (![[isCopilotEnabled]] myHeli) [[then]] { myHeli [[enableCopilot]] [[true]] }; | |x1= <code>[[if]] (![[isCopilotEnabled]] myHeli) [[then]] { myHeli [[enableCopilot]] [[true]] }; | ||
</code> | </code> | ||
| [[isCopilotEnabled]], [[currentPilot]] | | [[isCopilotEnabled]], [[currentPilot]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:35, 18 January 2021
Description
- Description:
- Enables copilot actions, toggles availability of the actions related to copilots, such as taking over controls, suspending controls, etc. This command triggers "ControlsShifted" event handler.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle enableCopilot enable
- Parameters:
- vehicle: Object - vehicle on which to toggle copilot actions
- enable: Boolean - enable or disable
- Return Value:
- Nothing
Examples
- Example 1:
if (!isCopilotEnabled myHeli) then { myHeli enableCopilot true };
Additional Information
- See also:
- isCopilotEnabledcurrentPilot
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on February 17, 2014
- Strangepete
- Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.
- Actions: LockVehicleControl, UnlockVehicleControl, SuspendVehicleControl and TakeVehicleControl
- You can use the Arma 3 Event Handler - ControlsShifted to detect Take and Release actions
- Actions: LockVehicleControl, UnlockVehicleControl, SuspendVehicleControl and TakeVehicleControl