isUIContext: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.76 | |1.76 | ||
|gr1= GUI Control | |gr1= GUI Control | ||
|gr2= Program Flow | |gr2= Program Flow | ||
| Returns [[true]] if the script originated from some UI control event, for example from "onButtonDown" EH. Exists within parent scope and immediate child scopes. | | Returns [[true]] if the script originated from some UI control event, for example from "onButtonDown" EH. Exists within parent scope and immediate child scopes. | ||
| '''isUIContext''' | | '''isUIContext''' | ||
| [[Boolean]] | | [[Boolean]] | ||
|x1= <code>[[if]] ([[isUIContext]]) [[then]] {[[hint]] "UI control event"};</code> | |x1= <code>[[if]] ([[isUIContext]]) [[then]] {[[hint]] "UI control event"};</code> | ||
|x2= <code>_button [[ctrlSetEventHandler]] ['ButtonDown',"[[call]] {[[diag_log]] [[isUIContext]]}"]; // Outputs true</code> | |x2= <code>_button [[ctrlSetEventHandler]] ['ButtonDown',"[[call]] {[[diag_log]] [[isUIContext]]}"]; // Outputs true</code> | ||
|x3= <code>_button [[ctrlSetEventHandler]] ['ButtonDown',"[] [[spawn]] {[[diag_log]] [[isUIContext]]}"]; // Outputs false</code> | |x3= <code>_button [[ctrlSetEventHandler]] ['ButtonDown',"[] [[spawn]] {[[diag_log]] [[isUIContext]]}"]; // Outputs false</code> | ||
| [[canSuspend]], [[isRemoteExecuted]], [[isRemoteExecutedJIP]], [[isGamePaused]], [[isGameFocused]], [[serverCommand]] | | [[canSuspend]], [[isRemoteExecuted]], [[isRemoteExecutedJIP]], [[isGamePaused]], [[isGameFocused]], [[serverCommand]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:41, 18 January 2021
Description
- Description:
- Returns true if the script originated from some UI control event, for example from "onButtonDown" EH. Exists within parent scope and immediate child scopes.
- Groups:
- GUI ControlProgram Flow
Syntax
- Syntax:
- isUIContext
- Return Value:
- Boolean
Examples
- Example 1:
if (isUIContext) then {hint "UI control event"};
- Example 2:
_button ctrlSetEventHandler ['ButtonDown',"call {diag_log isUIContext}"]; // Outputs true
- Example 3:
_button ctrlSetEventHandler ['ButtonDown',"[] spawn {diag_log isUIContext}"]; // Outputs false
Additional Information
Notes
-
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