isInRemainsCollector: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.32 | |1.32 | ||
|arg= global | |arg= global | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Checks if unit or vehicle is queued for disposal after death. | | Checks if unit or vehicle is queued for disposal after death. | ||
| '''isInRemainsCollector''' remain | | '''isInRemainsCollector''' remain | ||
|p1= remain: [[Object]] - vehicle or unit | |p1= remain: [[Object]] - vehicle or unit | ||
| [[Boolean]] | | [[Boolean]] | ||
|x1= <code>[[if]] ([[isInRemainsCollector]] unit1) [[then]] {[[hint]] "unit1 is queued for disposal"};</code> | |x1= <code>[[if]] ([[isInRemainsCollector]] unit1) [[then]] {[[hint]] "unit1 is queued for disposal"};</code> | ||
| [[addToRemainsCollector]], [[removeFromRemainsCollector]] | | [[addToRemainsCollector]], [[removeFromRemainsCollector]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:41, 18 January 2021
Description
- Description:
- Checks if unit or vehicle is queued for disposal after death.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- isInRemainsCollector remain
- Parameters:
- remain: Object - vehicle or unit
- Return Value:
- Boolean
Examples
- Example 1:
if (isInRemainsCollector unit1) then {hint "unit1 is queued for disposal"};
Additional Information
Notes
-
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