BIS fnc didJIP: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
Line 24: Line 24:




<h3 style="display:none">Bottom Section</h3>
 
[[Category:Functions|{{uc:didJIP}}]]
[[Category:Functions|{{uc:didJIP}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:didJIP}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:didJIP}}]]

Revision as of 00:51, 18 January 2021

Hover & click on the images for description

Description

Description:
Return whether or not the local player joined the game while it was already in progress.
Use didJIP instead.
Execution:
call
Groups:
Multiplayer

Syntax

Syntax:
[] call BIS_fnc_didJIP
Return Value:
Boolean

Examples

Example 1:
if ([] call BIS_fnc_didJIP) then { forceRespawn player };

Additional Information

See also:
remoteExecremoteExecCalldidJIPdidJIPOwnerexportJIPMessages

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 25, 2016 - 14:25 (UTC)
R3vo
Instead of using this function one can use the engine command didJIP which does the exact same thing