BIS fnc getRespawnPositions: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
Line 21: Line 21:




<h3 style="display:none">Bottom Section</h3>
 


[[Category:Functions|{{uc:getRespawnPositions}}]]
[[Category:Functions|{{uc:getRespawnPositions}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:getRespawnPositions}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:getRespawnPositions}}]]

Revision as of 00:58, 18 January 2021

Hover & click on the images for description

Description

Description:
Return scripted respawn positions available for the given unit.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
input call BIS_fnc_getRespawnPositions
Parameters:
input: Object, Group, Side or Namespace - Where the respawn positions are saved
Return Value:
Array - Array of respawn positions

Examples

Example 1:
_respawnPositions = missionNamespace call BIS_fnc_getRespawnPositions;

Additional Information

See also:
Respawn functions

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note