lightIsOn: Difference between revisions
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.04 | |1.04 | ||
|gr1 = Lights | |gr1 = Lights | ||
| Check if lampost is on (shining). | | Check if lampost is on (shining). | ||
{{Informative | A lamp state is '''local''' to each client (see [[switchLight]]).}} | {{Informative | A lamp state is '''local''' to each client (see [[switchLight]]).}} | ||
{{Feature|arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only; | {{Feature|arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only; | ||
since {{arma3}} v1.92 this command was extended to work with street lights.}} | since {{arma3}} v1.92 this command was extended to work with street lights.}} | ||
| [[lightIsOn]] lamppost | | [[lightIsOn]] lamppost | ||
|p1= lamppost: [[Object]] | |p1= lamppost: [[Object]] | ||
| [[String]] - Can be one of: | | [[String]] - Can be one of: | ||
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* '''"OFF"''' - light is off | * '''"OFF"''' - light is off | ||
* '''"AUTO"''' - applicable only to the light of type "StreetLamp" and is only on during the night. | * '''"AUTO"''' - applicable only to the light of type "StreetLamp" and is only on during the night. | ||
* '''"ERROR"''' - if command fails | * '''"ERROR"''' - if command fails | ||
|x1= <code>[[if]] ([[lightIsOn]] [[nearestObject]] [<nowiki/>[[player]], "StreetLamp"] == "ON") [[then]] { [[hint]] "nightime"; };</code> | |x1= <code>[[if]] ([[lightIsOn]] [[nearestObject]] [<nowiki/>[[player]], "StreetLamp"] == "ON") [[then]] { [[hint]] "nightime"; };</code> | ||
|x2= <code>_it = lightIsOn [[object]] 159582</code> | |x2= <code>_it = lightIsOn [[object]] 159582</code> | ||
|x3= <code>[[if]] ([[count]] [[allMissionObjects]] "StreetLamp" == 0) [[then]] { | |x3= <code>[[if]] ([[count]] [[allMissionObjects]] "StreetLamp" == 0) [[then]] { | ||
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} [[else]] { | } [[else]] { | ||
[[hint]] "'lightIsOn' compatible objects are found!"; | [[hint]] "'lightIsOn' compatible objects are found!"; | ||
};</code> | };</code> | ||
| [[switchLight]] | | [[switchLight]] | ||
}} | }} | ||
Revision as of 01:02, 18 January 2021
Description
- Description:
- Check if lampost is on (shining).
- Groups:
- Lights
Syntax
- Syntax:
- lightIsOn lamppost
- Parameters:
- lamppost: Object
- Return Value:
- String - Can be one of:
- "ON" - light is on
- "OFF" - light is off
- "AUTO" - applicable only to the light of type "StreetLamp" and is only on during the night.
- "ERROR" - if command fails
Examples
- Example 1:
if (lightIsOn nearestObject [player, "StreetLamp"] == "ON") then { hint "nightime"; };
- Example 2:
_it = lightIsOn object 159582
- Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'lightIsOn' are not found."; } else { hint "'lightIsOn' compatible objects are found!"; };
Additional Information
- See also:
- switchLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.04
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Lights
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands