lockCameraTo: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.26 | |1.26 | ||
|gr1 = Camera Control | |gr1 = Camera Control | ||
| Lock/Unlock stabilized camera (in vanilla used currently only for UAVs) to target. | | Lock/Unlock stabilized camera (in vanilla used currently only for UAVs) to target. | ||
| vehicle [[lockCameraTo]] [target, turretPath] | | vehicle [[lockCameraTo]] [target, turretPath] | ||
|p1= vehicle: [[Object]] - UAV | |p1= vehicle: [[Object]] - UAV | ||
|p2= target: [[Object]] or [[PositionASL]] - use [[objNull]] for unlocking | |p2= target: [[Object]] or [[PositionASL]] - use [[objNull]] for unlocking | ||
|p3= turretPath: [[Array]] - path to the turret with required camera | |p3= turretPath: [[Array]] - path to the turret with required camera | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>uav [[lockCameraTo]] [vehicle, [0,0]];</code> | |x1= <code>uav [[lockCameraTo]] [vehicle, [0,0]];</code> | ||
|x2= <code>uav [[lockCameraTo]] [<nowiki/>[[objNull]], [0,0]]; {{cc|unlocks the turret}}</code> | |x2= <code>uav [[lockCameraTo]] [<nowiki/>[[objNull]], [0,0]]; {{cc|unlocks the turret}}</code> | ||
| [[camTarget]] [[camSetTarget]] [[camPrepareTarget]] | | [[camTarget]] [[camSetTarget]] [[camPrepareTarget]] | ||
}} | }} | ||
Revision as of 01:05, 18 January 2021
Description
- Description:
- Lock/Unlock stabilized camera (in vanilla used currently only for UAVs) to target.
- Groups:
- Camera Control
Syntax
- Syntax:
- vehicle lockCameraTo [target, turretPath]
- Parameters:
- vehicle: Object - UAV
- target: Object or PositionASL - use objNull for unlocking
- turretPath: Array - path to the turret with required camera
- Return Value:
- Nothing
Examples
- Example 1:
uav lockCameraTo [vehicle, [0,0]];
- Example 2:
uav lockCameraTo [objNull, [0,0]]; // unlocks the turret
Additional Information
- See also:
- camTarget camSetTarget camPrepareTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on April 10, 2015 - 06:54 (UTC)
- Commy2
- The vehicle has to have a stabilized optic for this command to work with ASL position.