BIS fnc sceneRotate: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "") |
||
Line 38: | Line 38: | ||
}} | }} | ||
[[Category:Functions|{{uc:sceneRotate}}]] | [[Category:Functions|{{uc:sceneRotate}}]] |
Revision as of 01:15, 18 January 2021
Description
- Description:
- Compute new object coordinates from given center and angle from MOTION BUILDER
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [center, centerAngle, angle, iniPosition] call BIS_fnc_sceneRotate
- Parameters:
- center: Array - Center position from MOTION BUILDER
- centerAngle: Number - Roation of center from MOTION BUILDER
- angle: Number - Rotation
- iniPosition: Array - Inital position
- Return Value:
- Array - Array in format [[PositionX,PositionY,PositionZ], Rotation]
Examples
- Example 1:
[[1337,1337,0],42,120,[200,200,0]] call BIS_fnc_sceneRotate;// Returns [[1337.15,1334.18,0],-258]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note