BIN fnc findPath: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" or...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
||
Line 46: | Line 46: | ||
[[Category:Functions|{{uc:findPath}}]] | [[Category:Functions|{{uc:findPath}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:findPath}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:findPath}}]] |
Revision as of 01:17, 18 January 2021
Description
- Description:
/* Description: A* search algorithm. Uses hard-coded Manhattan distance to measure distance. Parameter(s): 0: ARRAY of ARRAYs in format: 0: NUMBER - node cost 1: ARRAY - array of neighbor indexes 2: ARRAY - XYZ position of the node, used to measure distance from end pos 1: NUMBER - index of starting point 2: NUMBER - index of ending point Returns: ARRAY of NUMBERs - indexes of nodes which are traversed on the way to the ending point */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Movement
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note