reloadEnabled: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| arma1 |Game name=
| arma1


|1.00|Game version=
|1.00


|gr1= Weapons |GROUP1=
|gr1= Weapons


| Check whether magazine is reloaded whenever emptied. |DESCRIPTION=
| Check whether magazine is reloaded whenever emptied.


| [[reloadEnabled]] unitName |SYNTAX=
| [[reloadEnabled]] unitName


|p1= unitName: [[Object]] |PARAMETER1=
|p1= unitName: [[Object]]


| [[Boolean]] |RETURNVALUE=
| [[Boolean]]


|x1= <code>[[private]] _canReload = [[reloadEnabled]] _unit1;</code> |EXAMPLE1=
|x1= <code>[[private]] _canReload = [[reloadEnabled]] _unit1;</code>


| [[enableReload]], [[reload]], [[needReload]] |SEEALSO=
| [[enableReload]], [[reload]], [[needReload]]
}}
}}



Revision as of 01:25, 18 January 2021

Hover & click on the images for description

Description

Description:
Check whether magazine is reloaded whenever emptied.
Groups:
Weapons

Syntax

Syntax:
reloadEnabled unitName
Parameters:
unitName: Object
Return Value:
Boolean

Examples

Example 1:
private _canReload = reloadEnabled _unit1;

Additional Information

See also:
enableReloadreloadneedReload

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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