a % b: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "")
Line 41: Line 41:
<!-- Note Section END -->
<!-- Note Section END -->


<h3 style="display:none">Bottom Section</h3>





Revision as of 01:29, 18 January 2021

Hover & click on the images for description

Description

Description:
Remainder of a divided by b.
Groups:
Math

Syntax

Syntax:
a % b
Parameters:
a: Number
b: Number
Return Value:
Number

Examples

Example 1:
4.5 % 3 Result is 1.5

Additional Information

See also:
modOperators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 01:34, 16 April 2006
Hoz
  • Remainder is calculated in real domain.
  • a % b is identical to mod
You can use % to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script: _rand = random 6; _num = _rand - (_rand % 1); In A1, the new commands round, floor or ceil would be the easier way to round.


Posted on July 21, 2015 - 14:55 (UTC)
SilentSpike
Be careful when dealing with negative numbers. The way a modulo operation treats negatives differs between languages. In SQF truncated division is used, hence: -12 % -10 = -2 -12 % 10 = -2 12 % -10 = 2 12 % 10 = 2