confirmSensorTarget: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
||
Line 30: | Line 30: | ||
</dl> | </dl> | ||
{{GameCategory|arma3|New Scripting Commands}} | {{GameCategory|arma3|New Scripting Commands}} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 01:32, 18 January 2021
Description
- Description:
- Sets for which Side the entity becomes a "confirmed hostile" target - a target that becomes highlighted red on the sensors display.
- Groups:
- Sensors
Syntax
- Syntax:
- vehicle confirmSensorTarget [side, isConfirmed]
- Parameters:
- vehicle: Object
- [side, isConfirmed]: Array
- side: Side
- isConfirmed: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
(vehicle player) confirmSensorTarget [west, true];
Additional Information
- See also:
- setVehicleRadarsetVehicleReportRemoteTargetsvehicleReportRemoteTargetsvehicleReceiveRemoteTargetssetVehicleReceiveRemoteTargetsvehicleReportOwnPositionsetVehicleReportOwnPositionreportRemoteTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note