BIS fnc animatePicture: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects( \("local" or "gl...) |
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Revision as of 01:46, 18 January 2021
Description
- Description:
/* Author: Riccardo Argiolas Description: Translates (relative or absolute), scales (relative or absolute), sets the alpha over time. Parameters: Select 0 - CONTROL: picture that has to be modified Select 1 - NUMBER: duration of the animation (or speed of the translation, in case _translateUsingDuration is set to false) Select 2 - ARRAY: array containing translation parameters Select 0 - ARRAY: x and y translation coordinates Select 1 - BOOL: whether the coordinates are relative (ie: will be added to the picture's current position) or absolute (move picture to those coordinates, ignoring current position) Select 2 - BOOL: whether the _durationOrSpeed variable will be treated as a normal duration (by default) or as the translation speed. Select 3 - ARRAY: array containing scaling parameters Select 0 - ARRAY or NUMBER: x and y scale "amounts". If only a number is passed, both the x and y will be equal to that number Select 1 - BOOL: whether the amounts are relative or absolute Select 2 - STRING: the pivot/center of the scaling process Select 4 - NUMBER: alpha/transparency of the image at the end of the animation (1 = invisible) Returns: NUMBER: Duration of the animation. (Useful for determining how much sleep time is needed between animations) Examples: _t = [ _controlFront, 1, [[0.5, 0.5], true, false], [], 0.5 ] call BIS_fnc_animatePicture; */
Template:placeholder- Execution:
- call
- Groups:
- Systems
Syntax
- Syntax:
- [] call BIS_fnc_animatePicture
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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