BIS fnc destroyer01PlayHangarDoorSound: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects( \("local" or "gl...)
Line 47: Line 47:
|x1= <code></code>
|x1= <code></code>


|exec= call |Execution=
|exec= call


|
|

Revision as of 01:51, 18 January 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is a sub function designed to add sounds required for ship hangar door animation.

	Execution:
	- Call from main script that handles the hangar door animation.

		Example:
		[_shipPart, _soundPos, _animationState] spawn bis_fnc_destroyer01PlayHangarDoorSound;

	Parameter(s):
		_this select 0: mode (Scalar)
		0: ship-part object
		and
		1: position in word coordinates where the sound should be played (modelToWorldWorld)
		2: animation state of hangar doors


	Returns: nothing
	Result: Ship's hangar door animation gets a sound source added.

*/
Template:placeholder
Execution:
call
Groups:
Destroyer

Syntax

Syntax:
[] call BIS_fnc_Destroyer01PlayHangarDoorSound
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note