enableCopilot: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
Line 28: Line 28:
| [[isCopilotEnabled]], [[currentPilot]]
| [[isCopilotEnabled]], [[currentPilot]]


| |MPBEHAVIOUR=
|
}}
}}



Revision as of 10:28, 18 January 2021

Hover & click on the images for description

Description

Description:
Enables copilot actions, toggles availability of the actions related to copilots, such as taking over controls, suspending controls, etc. This command triggers "ControlsShifted" event handler.

In multiplayer, execute this command globally to have it synced on all clients
Groups:
Object Manipulation

Syntax

Syntax:
vehicle enableCopilot enable
Parameters:
vehicle: Object - vehicle on which to toggle copilot actions
enable: Boolean - enable or disable
Return Value:
Nothing

Examples

Example 1:
if (!isCopilotEnabled myHeli) then { myHeli enableCopilot true };

Additional Information

See also:
isCopilotEnabledcurrentPilot

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on February 17, 2014
Strangepete
Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.

Bottom Section