allVariables: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...) |
m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "") |
||
Line 35: | Line 35: | ||
}} | }} | ||
{{GameCategory|arma3|New Scripting Commands}} | {{GameCategory|arma3|New Scripting Commands}} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} |
Revision as of 10:31, 18 January 2021
Description
- Description:
- Returns a list of all variables from desired namespace. Namespaces supported:
- Multiplayer:
- Using profileNamespace and uiNamespace with this command has been disabled in multiplayer. Changelog
- Groups:
- Variables
Syntax
- Syntax:
- allVariables namespace
- Parameters:
- namespace: Control (Since Arma 3 v2.01), Display (Since Arma 3 v2.01) Team Member, Namespace, Object, Group, Task, Location
- Return Value:
- Array of Strings - array of variable names. All names are in lower case (see toLower)
Examples
- Example 1:
_allVarsUINamespace = allVariables uiNamespace;
- Example 2:
_allVarsTrigger = allVariables trigger1;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 1, 2016 - 23:54 (UTC)
- longbow
- One still can use allVariables in Multiplayer against profileNamespace and uiNamespace using config parser. In Description.ext
_EXEC(somevar = allVariables profileNamespace)
in code_allprofilevars = parsingNamespace getVariable "somevar"
but list will be valid only at the moment of parsing config.