cbSetChecked: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
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Revision as of 10:34, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets the current state of a CT_CHECKBOX control. Use "CheckedChanged" control event handler with it.
Groups:
GUI Control

Syntax

Syntax:
control cbSetChecked state
Parameters:
control : Control
state : Boolean
Return Value:
Nothing

Examples

Example 1:
_myCheckBox cbSetChecked true;
Example 2:
_disp = findDisplay 46 createDisplay "RscDisplayEmpty"; _chk = _disp ctrlCreate ["RscCheckBox", -1]; _chk cbSetChecked true;

Additional Information

See also:
cbCheckedctrlSetCheckedctrlChecked

Notes

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Notes

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