incapacitatedState: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...) |
||
Line 21: | Line 21: | ||
| [[setUnconscious]] [[lifeState]] | | [[setUnconscious]] [[lifeState]] | ||
| | | | ||
}} | }} | ||
Revision as of 10:53, 18 January 2021
Description
- Description:
- Returns the incapacitated state of the given unit.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_result = incapacitatedState player;
Additional Information
- See also:
- setUnconscious lifeState
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 18, 2018 - 02:53 (UTC)
- HazJ
- This command returns "SHOOTING" (intentional behaviour?) when checking a unit's state while they are unconscious. Tested with BIS revive. I recommend just using the lifeState command instead.
- Posted on December 29, 2019 - 21:13 (UTC)
- Tankbuster
- Returns "UNCONSCIOUS" when awaiting revive. "" when alive or when awaiting respawn. This means that when a unit dies instantly, ie through drowning, this command will return empty string throughout. As Haz says above, it sometimes show "SHOOTING" when the player is unconscious for reasons that are not clear.