playableSlotsNumber: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
||
Line 21: | Line 21: | ||
| [[playersNumber]], [[playableUnits]], [[switchableUnits]] | | [[playersNumber]], [[playableUnits]], [[switchableUnits]] | ||
| | | | ||
}} | }} | ||
Revision as of 11:03, 18 January 2021
Description
- Description:
- Returns the number of available slots in mission per side (both empty and taken).
In singleplayer mission, it returns number of playable units per side. - Groups:
- Multiplayer
Syntax
Examples
- Example 1:
_maxBluforPlayers = playableSlotsNumber blufor;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note