set3DENAttribute: Difference between revisions

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{{Command|Comments=
{{Command


|arma3|Game name=
|arma3


|1.56|Game version=
|1.56


|gr1= Eden Editor |GROUP1=
|gr1= Eden Editor


| Set one of entity [[Eden Editor: Entity Attributes|attributes]]. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].
| Set one of entity [[Eden Editor: Entity Attributes|attributes]]. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].
{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}
{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}
|DESCRIPTION=


| entity '''set3DENAttribute''' [<nowiki/>class, value] |SYNTAX=
 
|p1= entity: [[Eden Entity]] or [[Eden ID]] |PARAMETER1=
| entity '''set3DENAttribute''' [<nowiki/>class, value]
|p2= class: [[String]] - attribute name |PARAMETER2=
|p1= entity: [[Eden Entity]] or [[Eden ID]]
|p3= value: [[Any]] - new attribute value |PARAMETER3=
|p2= class: [[String]] - attribute name
| [[Boolean]] - [[true]] if the value was set |RETURNVALUE=
|p3= value: [[Any]] - new attribute value
| [[Boolean]] - [[true]] if the value was set


|x1= <code>[[player]] [[set3DENAttribute]] [<nowiki/>"allowDamage",[[false]] ];</code>
|x1= <code>[[player]] [[set3DENAttribute]] [<nowiki/>"allowDamage",[[false]] ];</code>
Mark player as invincible|EXAMPLE1=
Mark player as invincible


|  
|  
[[set3DENAttributes]]
[[set3DENAttributes]]
[[get3DENAttribute]]
[[get3DENAttribute]]
|SEEALSO=
 
| |MPBEHAVIOUR=
|
}}
}}



Revision as of 11:04, 18 January 2021

Hover & click on the images for description

Description

Description:
Set one of entity attributes. For the list of all attributes with their properties, see Setting Attributes.
Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!
Groups:
Eden Editor

Syntax

Syntax:
entity set3DENAttribute [class, value]
Parameters:
entity: Eden Entity or Eden ID
class: String - attribute name
value: Any - new attribute value
Return Value:
Boolean - true if the value was set

Examples

Example 1:
player set3DENAttribute ["allowDamage",false ]; Mark player as invincible

Additional Information

See also:
set3DENAttributes get3DENAttribute

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes


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