set3DENAttribute: Difference between revisions
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{{Command | {{Command | ||
|arma3 | |arma3 | ||
|1.56 | |1.56 | ||
|gr1= Eden Editor | |gr1= Eden Editor | ||
| Set one of entity [[Eden Editor: Entity Attributes|attributes]]. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]]. | | Set one of entity [[Eden Editor: Entity Attributes|attributes]]. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]]. | ||
{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | {{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | ||
| entity '''set3DENAttribute''' [<nowiki/>class, value] | |||
|p1= entity: [[Eden Entity]] or [[Eden ID]] | | entity '''set3DENAttribute''' [<nowiki/>class, value] | ||
|p2= class: [[String]] - attribute name | |p1= entity: [[Eden Entity]] or [[Eden ID]] | ||
|p3= value: [[Any]] - new attribute value | |p2= class: [[String]] - attribute name | ||
| [[Boolean]] - [[true]] if the value was set | |p3= value: [[Any]] - new attribute value | ||
| [[Boolean]] - [[true]] if the value was set | |||
|x1= <code>[[player]] [[set3DENAttribute]] [<nowiki/>"allowDamage",[[false]] ];</code> | |x1= <code>[[player]] [[set3DENAttribute]] [<nowiki/>"allowDamage",[[false]] ];</code> | ||
Mark player as invincible | Mark player as invincible | ||
| | | | ||
[[set3DENAttributes]] | [[set3DENAttributes]] | ||
[[get3DENAttribute]] | [[get3DENAttribute]] | ||
| | | | ||
}} | }} | ||
Revision as of 11:04, 18 January 2021
Description
- Description:
- Set one of entity attributes. For the list of all attributes with their properties, see Setting Attributes.
- Groups:
- Eden Editor
Syntax
- Syntax:
- entity set3DENAttribute [class, value]
- Parameters:
- entity: Eden Entity or Eden ID
- class: String - attribute name
- value: Any - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
player set3DENAttribute ["allowDamage",false ];
Mark player as invincible
Additional Information
- See also:
- set3DENAttributes get3DENAttribute
Notes
-
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Notes