setSystemOfUnits: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|eff= local |= effect
|eff= local |= effect


|0.50|Game version=
|0.50


|gr1= System |GROUP1=
|gr1= System


|gr2= Broken Commands |GROUP2=
|gr2= Broken Commands


| Set system of units. This will only impact gauges from advanced flight model.
| Set system of units. This will only impact gauges from advanced flight model.
{{Important|This command is buggy: any value other than 0 (metric) will display both units at the same time.}} |DESCRIPTION=
{{Important|This command is buggy: any value other than 0 (metric) will display both units at the same time.}}


| [[setSystemOfUnits]] value |SYNTAX=
| [[setSystemOfUnits]] value


|p1= value: [[Number]] - possible values are:<br><!-- <br> instead of * list because of a Return value title display bug -->
|p1= value: [[Number]] - possible values are:<br><!-- <br> instead of * list because of a Return value title display bug -->
0 - metric<br>
0 - metric<br>
1 - mixed<br>
1 - mixed<br>
2 - imperial |PARAMETER1=
2 - imperial


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= <code>[[if]] ([[player]] [[in]] _myHelicopter) [[then]] { [[setSystemOfUnits]] 2; };</code> |EXAMPLE1=
|x1= <code>[[if]] ([[player]] [[in]] _myHelicopter) [[then]] { [[setSystemOfUnits]] 2; };</code>


| [[Description.ext#forceRotorLibSimulation|forceRotorLibSimulation]], [[Advanced Helicopter Flight Model in Arma3|Advanced Helicopter Flight Model]], [[:Category:Command_Group:_RTD|RotorLib commands]] [[systemOfUnits]] |SEEALSO=
| [[Description.ext#forceRotorLibSimulation|forceRotorLibSimulation]], [[Advanced Helicopter Flight Model in Arma3|Advanced Helicopter Flight Model]], [[:Category:Command_Group:_RTD|RotorLib commands]] [[systemOfUnits]]
}}
}}



Revision as of 11:08, 18 January 2021

Hover & click on the images for description

Description

Description:
Set system of units. This will only impact gauges from advanced flight model.
This command is buggy: any value other than 0 (metric) will display both units at the same time.
Groups:
SystemBroken Commands

Syntax

Syntax:
setSystemOfUnits value
Parameters:
value: Number - possible values are:
0 - metric
1 - mixed
2 - imperial
Return Value:
Nothing

Examples

Example 1:
if (player in _myHelicopter) then { setSystemOfUnits 2; };

Additional Information

See also:
forceRotorLibSimulationAdvanced Helicopter Flight ModelRotorLib commands systemOfUnits

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note