setUnconscious: Difference between revisions

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{{Command|Comments=
{{Command


| arma2 |Game name=
| arma2


|1.00|Game version=
|1.00


|arg= local |Arguments in MP=
|arg= local


|eff= global |Effects in MP=
|eff= global


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| In {{arma2}} and since {{arma3}} v1.63.136889, this command sets unit into incapacitated state.<br>
| In {{arma2}} and since {{arma3}} v1.63.136889, this command sets unit into incapacitated state.<br>
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* {{arma3}}: "INCAPACITATED"
* {{arma3}}: "INCAPACITATED"


{{Feature|arma3|Animation played while incapacitated depends on the injuries received.}} |DESCRIPTION=
{{Feature|arma3|Animation played while incapacitated depends on the injuries received.}}


| unit [[setUnconscious]] set |SYNTAX=
| unit [[setUnconscious]] set


|p1= unit: [[Object]] |PARAMETER1=
|p1= unit: [[Object]]


|p2= set: [[Boolean]] |PARAMETER2=
|p2= set: [[Boolean]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= <code>_unit [[setUnconscious]] true;</code> |EXAMPLE1=
|x1= <code>_unit [[setUnconscious]] true;</code>


| [[lifeState]] |SEEALSO=
| [[lifeState]]
}}
}}



Revision as of 11:12, 18 January 2021

Hover & click on the images for description

Description

Description:
In Arma 2 and since Arma 3 v1.63.136889, this command sets unit into incapacitated state.
lifeState results:
  • Arma 2: "UNCONSCIOUS"
  • Arma 3: "INCAPACITATED"
Arma 3
Animation played while incapacitated depends on the injuries received.
Groups:
Object Manipulation

Syntax

Syntax:
unit setUnconscious set
Parameters:
unit: Object
set: Boolean
Return Value:
Nothing

Examples

Example 1:
_unit setUnconscious true;

Additional Information

See also:
lifeState

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note