setVehicleTIPars: Difference between revisions
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{{Command | {{Command | ||
| arma2oa | | arma2oa | ||
|1.51 | |1.51 | ||
|arg= global | |arg= global | ||
|eff= local | |eff= local | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a range from 0 to 1, 0 being cold, 1 being hot. | | Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a range from 0 to 1, 0 being cold, 1 being hot. | ||
{{Informative | This command does not work on infantry weapons.}} | {{Informative | This command does not work on infantry weapons.}} | ||
| vehicle [[setVehicleTIPars]] [engine, wheels, weapon] | | vehicle [[setVehicleTIPars]] [engine, wheels, weapon] | ||
|p1= vehicle: [[Object]] - Vehicle whose components are manipulated | |p1= vehicle: [[Object]] - Vehicle whose components are manipulated | ||
|p2 = [engine, wheels, weapon]: [[Array]] | |p2 = [engine, wheels, weapon]: [[Array]] | ||
|p3= engine: [[Number]] - engine and body's heat | |p3= engine: [[Number]] - engine and body's heat | ||
|p4= wheels: [[Number]] - tracks/wheels' heat | |p4= wheels: [[Number]] - tracks/wheels' heat | ||
|p5= weapon: [[Number]] - main weapon's heat | |p5= weapon: [[Number]] - main weapon's heat | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 1, 1]; {{cc|set all parts hot}} | |x1= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 1, 1]; {{cc|set all parts hot}} | ||
[[vehicle]] [[player]] [[setVehicleTIPars]] [0, 0, 0]; {{cc|set all parts cold}} | [[vehicle]] [[player]] [[setVehicleTIPars]] [0, 0, 0]; {{cc|set all parts cold}} | ||
[[vehicle]] [[player]] [[setVehicleTIPars]] [0.5, 0.5, 0.5]; {{cc|set all parts warm}} | [[vehicle]] [[player]] [[setVehicleTIPars]] [0.5, 0.5, 0.5]; {{cc|set all parts warm}} | ||
</code> | </code> | ||
|x2= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 0, 0]; {{cc|set the engine warm, perfect for winter}}</code> | |x2= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 0, 0]; {{cc|set the engine warm, perfect for winter}}</code> | ||
|[[disableTIEquipment]], [[setCamUseTI]] | |[[disableTIEquipment]], [[setCamUseTI]] | ||
}} | }} | ||
Revision as of 11:12, 18 January 2021
Description
- Description:
- Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a range from 0 to 1, 0 being cold, 1 being hot.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setVehicleTIPars [engine, wheels, weapon]
- Parameters:
- vehicle: Object - Vehicle whose components are manipulated
- [engine, wheels, weapon]: Array
- engine: Number - engine and body's heat
- wheels: Number - tracks/wheels' heat
- weapon: Number - main weapon's heat
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot vehicle player setVehicleTIPars [0, 0, 0]; // set all parts cold vehicle player setVehicleTIPars [0.5, 0.5, 0.5]; // set all parts warm
- Example 2:
vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter
Additional Information
- See also:
- disableTIEquipmentsetCamUseTI
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Local Effect
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands