useAudioTimeForMoves: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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Line 1: | Line 1: | ||
{{Command | {{Command | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1= Animations | |gr1= Animations | ||
| Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization. | | Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization. | ||
| soldier '''useAudioTimeForMoves''' toggle | | soldier '''useAudioTimeForMoves''' toggle | ||
|p1= soldier: [[Object]] | |p1= soldier: [[Object]] | ||
|p2= toggle: [[Boolean]] | |p2= toggle: [[Boolean]] | ||
|p3 | |p3= | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>player useAudioTimeForMoves true</code> | |x1= <code>player useAudioTimeForMoves true</code> | ||
| [[setAccTime]], [[accTime]] | | [[setAccTime]], [[accTime]] | ||
| | | | ||
}} | }} | ||
Revision as of 11:40, 18 January 2021
Description
- Description:
- Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
- Groups:
- Animations
Syntax
- Syntax:
- soldier useAudioTimeForMoves toggle
- Parameters:
- soldier: Object
- toggle: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
player useAudioTimeForMoves true
Additional Information
- See also:
- setAccTimeaccTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note