vectorWorldToModel: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<!-- Appropriate categories go here -->" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
Line 1: Line 1:
{{Command|Comments=
{{Command
|arma3 |= Game
|arma3 |= Game
|1.72|Game Version=
|1.72
|arg=  |Multiplayer Arguments=
|arg=
|eff=  |Multiplayer Effects=
|eff=


|gr2= Math - Vectors |GROUP2=
|gr2= Math - Vectors
| Converts vector direction from world to model space. |DESCRIPTION=
| Converts vector direction from world to model space.
| object '''vectorWorldToModel''' worldDir |SYNTAX=
| object '''vectorWorldToModel''' worldDir
|p1= object: [[Object]] |PARAMETER1=
|p1= object: [[Object]]
|p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z] |PARAMETER2=
|p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z]
|p3=  |PARAMETER3=
|p3=
|p4=  |PARAMETER4=
|p4=
|p5=  |PARAMETER5=
|p5=
|p6=  |PARAMETER6=
|p6=
|  [[Array]] - vector direction in model space in format [x,y,z]|RETURNVALUE=
|  [[Array]] - vector direction in model space in format [x,y,z]
|x1=Convert world space vector [0,-10,4] to model space of object _airplane:  
|x1=Convert world space vector [0,-10,4] to model space of object _airplane:  
<code>_airplane [[vectorWorldToModel]] [0,-10,4];</code>|EXAMPLE1=
<code>_airplane [[vectorWorldToModel]] [0,-10,4];</code>
|[[addForce]], [[worldToModel]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]] |SEEALSO=
|[[addForce]], [[worldToModel]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]]
}}
}}



Revision as of 11:40, 18 January 2021

Hover & click on the images for description

Description

Description:
Converts vector direction from world to model space.
Groups:
Math - Vectors

Syntax

Syntax:
object vectorWorldToModel worldDir
Parameters:
object: Object
worldDir: Array - vector direction in world space in format [x,y,z]
Return Value:
Array - vector direction in model space in format [x,y,z]

Examples

Example 1:
Convert world space vector [0,-10,4] to model space of object _airplane: _airplane vectorWorldToModel [0,-10,4];

Additional Information

See also:
addForceworldToModeladdTorquevectorModelToWorldvectorModelToWorldVisualvectorWorldToModelVisualmatrixMultiplymatrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section