vectorWorldToModelVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
|arma3 | |arma3 | ||
|1.72 | |1.72 | ||
|gr1= Math - Vectors | |gr1= Math - Vectors | ||
|gr2= Render Time Scope | |gr2= Render Time Scope | ||
| Converts vector direction from world to model space in [[Simulation vs Render Time Scope|render time scope]]. | | Converts vector direction from world to model space in [[Simulation vs Render Time Scope|render time scope]]. | ||
| object [[vectorWorldToModelVisual]] worldDir | | object [[vectorWorldToModelVisual]] worldDir | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z] | |p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z] | ||
| [[Array]] - vector direction in model space in format [x,y,z] | | [[Array]] - vector direction in model space in format [x,y,z] | ||
|x1= Convert world space vector [0,-10,4] to model space of object _airplane: | |x1= Convert world space vector [0,-10,4] to model space of object _airplane: | ||
<code>_airplane [[vectorWorldToModelVisual]] [0,-10,4];</code> | <code>_airplane [[vectorWorldToModelVisual]] [0,-10,4];</code> | ||
| [[addForce]], [[worldToModelVisual]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]] | | [[addForce]], [[worldToModelVisual]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]] | ||
}} | }} | ||
Revision as of 11:42, 18 January 2021
Description
- Description:
- Converts vector direction from world to model space in render time scope.
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- object vectorWorldToModelVisual worldDir
- Parameters:
- object: Object
- worldDir: Array - vector direction in world space in format [x,y,z]
- Return Value:
- Array - vector direction in model space in format [x,y,z]
Examples
- Example 1:
- Convert world space vector [0,-10,4] to model space of object _airplane:
_airplane vectorWorldToModelVisual [0,-10,4];
Additional Information
- See also:
- addForceworldToModelVisualaddTorquevectorModelToWorldvectorModelToWorldVisualvectorWorldToModel
Notes
-
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