vectorWorldToModelVisual: Difference between revisions

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{{Command|Comments=
{{Command


|arma3 |Game=
|arma3


|1.72|Game Version=
|1.72


|gr1= Math - Vectors |GROUP1=
|gr1= Math - Vectors
|gr2= Render Time Scope |GROUP2=
|gr2= Render Time Scope


| Converts vector direction from world to model space in [[Simulation vs Render Time Scope|render time scope]]. |DESCRIPTION=
| Converts vector direction from world to model space in [[Simulation vs Render Time Scope|render time scope]].


| object [[vectorWorldToModelVisual]] worldDir |SYNTAX=
| object [[vectorWorldToModelVisual]] worldDir


|p1= object: [[Object]] |PARAMETER1=
|p1= object: [[Object]]


|p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z] |PARAMETER2=
|p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z]


| [[Array]] - vector direction in model space in format [x,y,z] |RETURNVALUE=
| [[Array]] - vector direction in model space in format [x,y,z]


|x1= Convert world space vector [0,-10,4] to model space of object _airplane:
|x1= Convert world space vector [0,-10,4] to model space of object _airplane:
<code>_airplane [[vectorWorldToModelVisual]] [0,-10,4];</code>|EXAMPLE1=
<code>_airplane [[vectorWorldToModelVisual]] [0,-10,4];</code>


| [[addForce]], [[worldToModelVisual]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]]|SEEALSO=
| [[addForce]], [[worldToModelVisual]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]]
}}
}}



Revision as of 11:42, 18 January 2021

Hover & click on the images for description

Description

Description:
Converts vector direction from world to model space in render time scope.
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
object vectorWorldToModelVisual worldDir
Parameters:
object: Object
worldDir: Array - vector direction in world space in format [x,y,z]
Return Value:
Array - vector direction in model space in format [x,y,z]

Examples

Example 1:
Convert world space vector [0,-10,4] to model space of object _airplane: _airplane vectorWorldToModelVisual [0,-10,4];

Additional Information

See also:
addForceworldToModelVisualaddTorquevectorModelToWorldvectorModelToWorldVisualvectorWorldToModel

Notes

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Only post proven facts here! Add Note

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