systemOfUnits: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Bottom Section</h3>" to "") |
||
Line 22: | Line 22: | ||
}} | }} | ||
{{GameCategory|tkoh|Scripting Commands}} | {{GameCategory|tkoh|Scripting Commands}} | ||
{{GameCategory|arma3|New Scripting Commands}} | {{GameCategory|arma3|New Scripting Commands}} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} |
Revision as of 14:10, 18 January 2021
Description
- Description:
- Returns the currently selected system of units.
- 0: Metric
- 1: Mixed (ground vehicles use Metric / air vehicles use Imperial)
- 2: Imperial
- Groups:
- System
Syntax
- Syntax:
- systemOfUnits
- Return Value:
- Number
Examples
- Example 1:
_system = systemOfUnits;
Additional Information
- See also:
- BIS_fnc_convertUnits setSystemOfUnits
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note