BIS fnc reenableRevive: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "<!--|eff= local-->" to "") |
m (Text replacement - "<!--|arg= local-->" to "") |
||
Line 9: | Line 9: | ||
<!--|exec= server|=--> | <!--|exec= server|=--> | ||
Revision as of 15:06, 18 January 2021
Description
- Description:
- Enable revive on given unit. Revive system needs to be initialized and running.
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [player] call BIS_fnc_reenableRevive
- Parameters:
- player: Object - Affected player
- Return Value:
- Nothing
Examples
- Example 1:
[BIS_unit] call BIS_fnc_reenableRevive;
Additional Information
- See also:
- Arma 3 Revive BIS_fnc_disableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note