assignItem: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
Lou Montana (talk | contribs) m (Text replacement - "(\| * )+\}\}" to "}}") |
||
Line 31: | Line 31: | ||
| [[unassignItem]], [[addItem]], [[removeItem]], [[linkItem]], [[unlinkItem]], [[assignedItems]], [[removeAllAssignedItems]] | | [[unassignItem]], [[addItem]], [[removeItem]], [[linkItem]], [[unlinkItem]], [[assignedItems]], [[removeAllAssignedItems]] | ||
}} | }} | ||
Revision as of 15:25, 18 January 2021
Description
- Description:
- Assigns existing item from inventory (uniform, vest, backpack) to a correct slot. If the slot is occupied by another item, it gets replaced.
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
bluforUnit addItem "NVGoggles"; bluforUnit assignItem "NVGoggles"; opforUnit addItem "NVGoggles_OPFOR"; opforUnit assignItem "NVGoggles_OPFOR"; independentUnit addItem "NVGoggles_INDEP"; independentUnit assignItem "NVGoggles_INDEP";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note