set3DENMissionAttribute: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <!-- DISCONTINUE Notes -->" to "") |
m (Text replacement - "<h3 style='display:none'>Bottom Section</h3>" to "") |
||
Line 31: | Line 31: | ||
{{GameCategory|arma3|New Scripting Commands}} | {{GameCategory|arma3|New Scripting Commands}} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 15:49, 18 January 2021
Description
- Description:
- Set scenario attribute.
An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes. - Groups:
- Eden Editor
Syntax
- Syntax:
- <section> set3DENMissionAttribute [<class>,<value>]
- Parameters:
- section: String - attribute section
- class: String - attribute name
- value: Any - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
"Multiplayer" set3DENMissionAttribute ["respawn",3];
Set respawn type to 3
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note