lightIsOn: Difference between revisions
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* '''"AUTO"''' - applicable only to the light of type "StreetLamp" and is only on during the night. | * '''"AUTO"''' - applicable only to the light of type "StreetLamp" and is only on during the night. | ||
* '''"ERROR"''' - if command fails | * '''"ERROR"''' - if command fails | ||
|x1= <code>[[if]] ([[lightIsOn]] [[nearestObject]] [<nowiki/>[[player]], "StreetLamp"] == "ON") [[then]] { [[hint]] "nightime"; };</code> | |x1= <code>[[if]] ([[lightIsOn]] [[nearestObject]] [<nowiki/>[[player]], "StreetLamp"] == "ON") [[then]] { [[hint]] "nightime"; };</code> |
Revision as of 17:39, 18 January 2021
Description
- Description:
- Check if lampost is on (shining).
- Groups:
- Lights
Syntax
- Syntax:
- lightIsOn lamppost
- Parameters:
- lamppost: Object
- Return Value:
- String - Can be one of:
- "ON" - light is on
- "OFF" - light is off
- "AUTO" - applicable only to the light of type "StreetLamp" and is only on during the night.
- "ERROR" - if command fails
Examples
- Example 1:
if (lightIsOn nearestObject [player, "StreetLamp"] == "ON") then { hint "nightime"; };
- Example 2:
_it = lightIsOn object 159582
- Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'lightIsOn' are not found."; } else { hint "'lightIsOn' compatible objects are found!"; };
Additional Information
- See also:
- switchLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.04
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Lights
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands