safeZoneX: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
Lou Montana (talk | contribs) m (Text replacement - " {3,}\|" to " |") |
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| x1= <code>_screenLeftBorderX = [[safeZoneX]]; // returns a float value < 0</code> | | x1= <code>_screenLeftBorderX = [[safeZoneX]]; // returns a float value < 0</code> | ||
| [[SafeZone]], [[safeZoneY]], [[safeZoneW]], [[safeZoneH]], [[safeZoneXAbs]] | | [[SafeZone]], [[safeZoneY]], [[safeZoneW]], [[safeZoneH]], [[safeZoneXAbs]] |
Revision as of 17:57, 18 January 2021
Description
- Description:
Returns the X of the left border of the screen, which is also a distance in screen measurement units from top left corner of the default viewport (0,0) of the screen to the left border of the screen. Since it is going in opposite way of the X axis, the value is negative. The measurement units depend on the current screen resolution getResolution. See also SafeZone- Groups:
- GUI Control
Syntax
- Syntax:
- SafeZoneX
- Return Value:
- Number
Examples
- Example 1:
_screenLeftBorderX = safeZoneX; // returns a float value < 0
Additional Information
Notes
-
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