playableSlotsNumber: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
Lou Montana (talk | contribs) m (Text replacement - " {3,}\|" to " |") |
||
Line 14: | Line 14: | ||
| [[Number]] | | [[Number]] | ||
|x1= <code>_maxBluforPlayers = [[playableSlotsNumber]] [[blufor]];</code> | |x1= <code>_maxBluforPlayers = [[playableSlotsNumber]] [[blufor]];</code> | ||
| [[playersNumber]], [[playableUnits]], [[switchableUnits]] | | [[playersNumber]], [[playableUnits]], [[switchableUnits]] |
Revision as of 18:00, 18 January 2021
Description
- Description:
- Returns the number of available slots in mission per side (both empty and taken).
In singleplayer mission, it returns number of playable units per side. - Groups:
- Multiplayer
Syntax
Examples
- Example 1:
_maxBluforPlayers = playableSlotsNumber blufor;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note