BIS fnc exportCfgVehicles: Difference between revisions

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|p3= classes: [[Array]] - [[Array]]of [[String]]s- list of CfgPatches classes. Only objects belonging to these addons will be used
|p3= classes: [[Array]] - [[Array]]of [[String]]s- list of CfgPatches classes. Only objects belonging to these addons will be used


|p4= useAI: [[Boolean]] - true to use only AI units (soldiers, vehicles), false to use empty ones
|p4= useAI: [[Boolean]] - true to use only AI units (soldiers, vehicles), false to use empty ones

Revision as of 22:42, 18 January 2021

Hover & click on the images for description

Description

Description:
Export list of objects for Community Wiki (Assets).
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
[mode,sides,classes,useAI] call BIS_fnc_exportCfgVehicles;
Parameters:
mode: String - mode
"config" - copy the objects table to clipboard
"screenshots" - create objects one by one and take their screenshot. Works only on "Render" terrain.
"screenshotsTest" - create objects one by one without taking screen (to verify everything is ok)
sides: Array - Array of Sides - only objects of these sides will be used
classes: Array - Arrayof Strings- list of CfgPatches classes. Only objects belonging to these addons will be used
useAI: Boolean - true to use only AI units (soldiers, vehicles), false to use empty ones
Return Value:
Boolean

Examples

Example 1:
[] call BIS_fnc_exportCfgVehicles;
Example 2:
["config", [3], ["A3_Characters_F_Beta","A3_Characters_F_EPA","A3_Characters_F_EPB"], true] call BIS_fnc_exportCfgVehicles;

Additional Information

See also:
See also needed

Notes

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