BIS fnc sceneRotate: Difference between revisions
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|version1= 1.00 | |version1= 1.00 | ||
|gr1 = Scenes | |gr1 = Scenes | ||
|descr= Compute new object coordinates from given center and angle from MOTION BUILDER | |descr= Compute new object coordinates from given center and angle from MOTION BUILDER | ||
|s1= [center, centerAngle, angle, iniPosition] call [[BIS_fnc_sceneRotate]] | |s1= [center, centerAngle, angle, iniPosition] call [[BIS_fnc_sceneRotate]] | ||
|p1= center: [[Array]] - Center position from MOTION BUILDER | |p1= center: [[Array]] - Center position from MOTION BUILDER | ||
|p2= centerAngle: [[Number]] - Roation of center from MOTION BUILDER | |p2= centerAngle: [[Number]] - Roation of center from MOTION BUILDER | ||
|p3= angle: [[Number]] - Rotation | |p3= angle: [[Number]] - Rotation |
Revision as of 23:02, 18 January 2021
Description
- Description:
- Compute new object coordinates from given center and angle from MOTION BUILDER
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [center, centerAngle, angle, iniPosition] call BIS_fnc_sceneRotate
- Parameters:
- center: Array - Center position from MOTION BUILDER
- centerAngle: Number - Roation of center from MOTION BUILDER
- angle: Number - Rotation
- iniPosition: Array - Inital position
- Return Value:
- Array - Array in format [[PositionX,PositionY,PositionZ], Rotation]
Examples
- Example 1:
[[1337,1337,0],42,120,[200,200,0]] call BIS_fnc_sceneRotate;// Returns [[1337.15,1334.18,0],-258]
Additional Information
Notes
-
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