BIS fnc sceneRotate: Difference between revisions

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|version1= 1.00
|version1= 1.00


|gr1 = Scenes
|gr1 = Scenes


|descr= Compute new object coordinates from given center and angle from MOTION BUILDER   
|descr= Compute new object coordinates from given center and angle from MOTION BUILDER   


|s1= [center, centerAngle, angle, iniPosition] call [[BIS_fnc_sceneRotate]]
|s1= [center, centerAngle, angle, iniPosition] call [[BIS_fnc_sceneRotate]]


|p1= center: [[Array]] - Center position from MOTION BUILDER   
|p1= center: [[Array]] - Center position from MOTION BUILDER   


|p2= centerAngle: [[Number]] - Roation of center from MOTION BUILDER   
|p2= centerAngle: [[Number]] - Roation of center from MOTION BUILDER   


|p3= angle: [[Number]] - Rotation  
|p3= angle: [[Number]] - Rotation  

Revision as of 23:02, 18 January 2021

Hover & click on the images for description

Description

Description:
Compute new object coordinates from given center and angle from MOTION BUILDER
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[center, centerAngle, angle, iniPosition] call BIS_fnc_sceneRotate
Parameters:
center: Array - Center position from MOTION BUILDER
centerAngle: Number - Roation of center from MOTION BUILDER
angle: Number - Rotation
iniPosition: Array - Inital position
Return Value:
Array - Array in format [[PositionX,PositionY,PositionZ], Rotation]

Examples

Example 1:
[[1337,1337,0],42,120,[200,200,0]] call BIS_fnc_sceneRotate;// Returns [[1337.15,1334.18,0],-258]

Additional Information

See also:
BIS_fnc_sceneCreateSoundEntities BIS_fnc_sceneSetBehaviour BIS_fnc_sceneGetObjects

Notes

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