setDefaultCamera: Difference between revisions
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Revision as of 21:43, 22 January 2021
Description
- Description:
 - Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example)
 - Groups:
 - Camera Control
 
Syntax
- Syntax:
 - setDefaultCamera [position, direction]
 - Parameters:
 - position: PositionASL - position of the camera
 - direction: Array - format Vector3D - direction of the camera
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 setDefaultCamera [[5000,5000,200],[1,1,-1]];- Example 2:
 - Lift camera 100m up above current player position and point downwards:
setDefaultCamera [ATLtoASL (player modelToWorld [0,0,100]),[0,0,-1]]; 
Additional Information
- See also:
 - camCreatecameraOncameraViewcameraEffectcameraEffectEnableHUDswitchCamerapositionCameraToWorldcameraInterestsetCameraInterestgetEditorCameramapCenterOnCamerapreloadCamerarestartEditorCamera
 
Notes
- 
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Only post proven facts here! Add Note