setLightBrightness: Difference between revisions

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| arma1
| arma1

Revision as of 21:32, 23 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Lights

Syntax

Syntax:
Syntax needed
Parameters:
light: Object
brightness: Number
Return Value:
Return value needed

Examples

Example 1:
myLight setLightBrightness 2;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on Mar 24, 2014 - 23:27
ffur2007slx2_5
In ArmA3 ver1.14 setLightBrightness will overwrite the previous effect processed by setLightIntensity on the same light source, vice versa. And both of them currently play the same role on brightness, for example: _light setLightBrightness 1;// same as _light setLightIntensity 3000;