BIS fnc updatePlayerArray: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...) |
Lou Montana (talk | contribs) m (Text replacement - "{{Function" to "{{RV|type=function ") |
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| arma3|1.00|gr1= Respawn| Updates dead player objects to their current respawned objects.| [input] call [[BIS_fnc_updatePlayerArray]]|p1= input: [[Array]] of [[Object]]s - Array of old player objects| [[Array]] - Array with new player objects|x1= <code>_newPlayerObjects = _oldPlayerObjects [[call]] [[BIS_fnc_updatePlayerArray]];</code> | |||
| [[player]], [[allPlayers]], [[playableUnits]] | | [[player]], [[allPlayers]], [[playableUnits]] |
Revision as of 11:41, 24 January 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- Syntax needed
- Parameters:
- input: Array of Objects - Array of old player objects
- Return Value:
- Return value needed
Examples
- Example 1:
_newPlayerObjects = _oldPlayerObjects call BIS_fnc_updatePlayerArray;
Additional Information
- See also:
- See also needed
Notes
-
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