assignTeam: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - "{{EffArg|cmd|eff|local}}" to "{{Icon|localEffect|32}}")
Line 21: Line 21:
* "BLUE" - (blue)
* "BLUE" - (blue)
* "YELLOW"  - (yellow)
* "YELLOW"  - (yellow)
'''NOTE''': In older version of the game the effect of this command is local {{EffArg|cmd|eff|local}}
'''NOTE''': In older version of the game the effect of this command is local {{Icon|localEffect|32}}


| unit '''assignTeam''' team
| unit '''assignTeam''' team

Revision as of 23:32, 25 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Groups

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
team: String
Return Value:
Return value needed

Examples

Example 1:
_soldier2 assignTeam "RED";
Example 2:
In a unit's init script in the editor you should use the following. Or else you might experience race conditions. 0 = this spawn {_this assignTeam "RED"};

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note