addEventHandler: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *Multiplayer *= * " to " ") |
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|x2= <code>this [[addEventHandler]] ["Killed", "[[hint]] [[format]] ['Killed by %1', _this [[a_hash_b|#]] 1];"];</code> | |x2= <code>this [[addEventHandler]] ["Killed", "[[hint]] [[format]] ['Killed by %1', _this [[a_hash_b|#]] 1];"];</code> | ||
|mp= Some event handlers are persistent (i.e. they stay attached to the unit, even after it dies and respawns). | |mp= Some event handlers are persistent (i.e. they stay attached to the unit, even after it dies and respawns). | ||
| [[removeEventHandler]], [[removeAllEventHandlers]], [[:Category:Event Handlers|Event Handlers]], [[addMPEventHandler]], [[addMissionEventHandler]], [[BIS_fnc_addScriptedEventHandler]] | | [[removeEventHandler]], [[removeAllEventHandlers]], [[:Category:Event Handlers|Event Handlers]], [[addMPEventHandler]], [[addMissionEventHandler]], [[BIS_fnc_addScriptedEventHandler]] |
Revision as of 18:56, 29 January 2021
Description
- Description:
- Description needed
- Multiplayer:
- Some event handlers are persistent (i.e. they stay attached to the unit, even after it dies and respawns).
- Groups:
- Event Handlers
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- type: String - See Event Handlers for the full list of available options.
- code: Code or String - Code that should be executed when the Event Handler is triggered; executed in missionNamespace by default.
- Return Value:
- Return value needed
Examples
- Example 1:
_index = player addEventHandler ["Killed", {_this exec "playerKilled.sqs"}];
- Example 2:
this addEventHandler ["Killed", "hint format ['Killed by %1', _this # 1];"];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 7, 2015 - 21:06 (UTC)
- Killzone Kid
-
When using overridable EH, such as "InventoryOpened" and similar, where returning true allows to override default action, exitWith cannot be used to return value. So:
if (whatever) exitWith {true}; false;
Forget about it, will not work. Instead use:if (whatever) then {true} else {false};
100% satisfaction guaranteed!