setLightBrightness: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "<dd class="notedate">Posted on ([^<>]+) " to "<dd class="notedate">Posted on $1</dd> ") |
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_light [[lightAttachObject]] [_object, [0,0,0]]; | _light [[lightAttachObject]] [_object, [0,0,0]]; | ||
</code> | </code> | ||
<dd class="notedate">Posted on Mar 24, 2014 - 23:27 | <dd class="notedate">Posted on Mar 24, 2014 - 23:27</dd> | ||
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">In ArmA3 ver1.14 [[setLightBrightness]] will overwrite the previous effect processed by [[setLightIntensity]] on the same light source, vice versa. And both of them currently play the same role on brightness, for example: <code>_light [[setLightBrightness]] 1;// same as _light [[setLightIntensity]] 3000;</code> | <dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">In ArmA3 ver1.14 [[setLightBrightness]] will overwrite the previous effect processed by [[setLightIntensity]] on the same light source, vice versa. And both of them currently play the same role on brightness, for example: <code>_light [[setLightBrightness]] 1;// same as _light [[setLightIntensity]] 3000;</code> | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 00:59, 30 January 2021
Description
- Description:
- Description needed
- Groups:
- Lights
Syntax
- Syntax:
- Syntax needed
- Parameters:
- light: Object
- brightness: Number
- Return Value:
- Return value needed
Examples
- Example 1:
myLight setLightBrightness 2;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 1, 2006 - 16:42
- Feersum
-
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
- Posted on Mar 24, 2014 - 23:27
- ffur2007slx2_5
- In ArmA3 ver1.14 setLightBrightness will overwrite the previous effect processed by setLightIntensity on the same light source, vice versa. And both of them currently play the same role on brightness, for example:
_light setLightBrightness 1;// same as _light setLightIntensity 3000;