allMapMarkers: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "<dd class="notedate">Posted on ([^<>]+) " to "<dd class="notedate">Posted on $1</dd> ") |
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on March 17, 2014 | <dd class="notedate">Posted on March 17, 2014</dd> | ||
<dt class="note">[[User:Waffle SS.|Waffle SS.]] | <dt class="note">[[User:Waffle SS.|Waffle SS.]] | ||
<dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #." | <dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #." | ||
<dd class="notedate">Posted on March 17, 2014 | <dd class="notedate">Posted on March 17, 2014</dd> | ||
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]] | <dt class="note">[[User:Killzone_Kid|Killzone_Kid]] | ||
<dd class="note">To expand on the comment above. In Multiplayer, user created marker will appear in [[allMapMarkers]] as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from [[onPlayerConnected]] and Number is sequential integer incremented by 1 with each marker placement by the IDed user. | <dd class="note">To expand on the comment above. In Multiplayer, user created marker will appear in [[allMapMarkers]] as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from [[onPlayerConnected]] and Number is sequential integer incremented by 1 with each marker placement by the IDed user. |
Revision as of 00:59, 30 January 2021
Description
- Description:
- Description needed
- Groups:
- Markers
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
_markers = allMapMarkers;
returns: ["marker1","_USER_DEFINED #2/0"]- Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
- Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 17, 2014
- Waffle SS.
- A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
- Posted on March 17, 2014
- Killzone_Kid
- To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.