enableCopilot: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "<dd class="notedate">Posted on ([^<>]+) " to "<dd class="notedate">Posted on $1</dd> ") |
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on February 17, 2014 | <dd class="notedate">Posted on February 17, 2014</dd> | ||
<dt class="note">[[User:Strangepete|Strangepete]] | <dt class="note">[[User:Strangepete|Strangepete]] | ||
<dd class="note">Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.<br> | <dd class="note">Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.<br> |
Revision as of 01:01, 30 January 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object - vehicle on which to toggle copilot actions
- enable: Boolean - enable or disable
- Return Value:
- Return value needed
Examples
- Example 1:
if (!isCopilotEnabled myHeli) then { myHeli enableCopilot true };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 17, 2014
- Strangepete
- Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.
- Actions: LockVehicleControl, UnlockVehicleControl, SuspendVehicleControl and TakeVehicleControl
- You can use the Arma 3 Event Handler - ControlsShifted to detect Take and Release actions
- Actions: LockVehicleControl, UnlockVehicleControl, SuspendVehicleControl and TakeVehicleControl