weaponsItems: Difference between revisions
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on August 17, 2013 | <dd class="notedate">Posted on August 17, 2013</dd> | ||
<dt class="note">[[User:AgentRev01|AgentRev]]<dd class="note"> | <dt class="note">[[User:AgentRev01|AgentRev]]<dd class="note"> | ||
Be careful with this function. The weapons are listed in the order they were taken by the unit, with the most recent at the bottom of the array. Therefore, do not assume the first one is always the primary weapon, and so on. | Be careful with this function. The weapons are listed in the order they were taken by the unit, with the most recent at the bottom of the array. Therefore, do not assume the first one is always the primary weapon, and so on. |
Revision as of 01:16, 30 January 2021
Description
- Description:
- Description needed
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object - unit or vehicle
- Return Value:
- Return value needed
Examples
- Example 1:
hint str weaponsItems player;
[ ["arifle_MX_ACO_pointer_F","muzzle_snds_H","acc_pointer_IR","optic_Aco",["30Rnd_65x39_caseless_mag",30],[],"bipod_01_F_blk"], ["launch_NLAW_F","","","",["NLAW_F",1],[],""], ["hgun_P07_F","muzzle_snds_L","","",["16Rnd_9x21_Mag",11],[],""] ]
- Example 2:
hint str weaponsItems vehicle player;
[ ["gatling_30mm","","","",["250Rnd_30mm_HE_shells",250],[],""], ["missiles_SCALPEL","","","",["8Rnd_LG_scalpel",8],[],""], ["rockets_Skyfire","","","",["38Rnd_80mm_rockets",38],[],""] ]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 17, 2013
- AgentRev
-
Be careful with this function. The weapons are listed in the order they were taken by the unit, with the most recent at the bottom of the array. Therefore, do not assume the first one is always the primary weapon, and so on.
Also, here's how the primary weapon looks if it has a grenade launcher with a loaded grenade:
[ "arifle_MX_GL_F", "muzzle_snds_H", "acc_pointer_IR", "optic_Aco", [ "30Rnd_65x39_caseless_mag", 30 ], [ "1Rnd_HE_Grenade_shell", 1 ], "" ]