setWaypointCompletionRadius: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<dd class="notedate">Posted on ([^<>]+) " to "<dd class="notedate">Posted on $1</dd> ")
m (Text replacement - "<dt class="note">([^<>]+) " to "<dt class="note">$1</dt> ")
Line 27: Line 27:
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 29 January 2010‎, 14:12</dd>
<dd class="notedate">Posted on 29 January 2010‎, 14:12</dd>
<dt class="note">[[User:Laking|Laking]]
<dt class="note">[[User:Laking|Laking]]</dt>
<dd class="note">
<dd class="note">
* The completion radius is currently important for units moving in the Combat mode.  
* The completion radius is currently important for units moving in the Combat mode.  

Revision as of 01:28, 30 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Waypoints

Syntax

Syntax:
Syntax needed
Parameters:
waypoint: Array - format Waypoint
radius: Number
Return Value:
Return value needed

Examples

Example 1:
[grp, 2] setWaypointCompletionRadius 30;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 29 January 2010‎, 14:12
Laking
  • The completion radius is currently important for units moving in the Combat mode.
  • With default completion radius = 0 the leader always finishes in the exact location of the waypoint.
  • By providing a completion radius you allow him to plan his road to a cover nearby instead.
  • This does not necessarily mean the waypoint is complete once they are inside of the circle.
  • The way it works now it is complete once unit is inside and does not think it would be reasonable to move any closer.