setWaypointCompletionRadius

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Introduced with Arma 2 version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Arma 2
Version:
1.00

Description

Description:
The completion radius allows units to call the waypoint completed once they are inside of the given circle.

Syntax

Syntax:
waypoint setWaypointCompletionRadius radius
Parameters:
waypoint: Array - format Waypoint
radius: Number
Return Value:
Nothing

Examples

Example 1:
[grp, 2] setWaypointCompletionRadius 30;

Additional Information

Multiplayer:
-
See also:
waypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatMode setWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypewaypointSpeed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 29 January 2010‎, 14:12
Laking
  • The completion radius is currently important for units moving in the Combat mode.
  • With default completion radius = 0 the leader always finishes in the exact location of the waypoint.
  • By providing a completion radius you allow him to plan his road to a cover nearby instead.
  • This does not necessarily mean the waypoint is complete once they are inside of the circle.
  • The way it works now it is complete once unit is inside and does not think it would be reasonable to move any closer.

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