vectorMultiply: Difference between revisions

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<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
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(ArmA3 1.22) Algorithm:
({{arma3}} 1.22) Algorithm:
<code>Vector = [x,y,z]; scalar = a;
<code>Vector = [x,y,z]; scalar = a;
Result = [(x * a),(y * a),(z * a)];</code>
Result = [(x * a),(y * a),(z * a)];</code>

Revision as of 16:11, 31 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Vectors

Syntax

Syntax:
Syntax needed
Parameters:
vector: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
scalar: Number
Return Value:
Return value needed

Examples

Example 1:
_newVector = [1,2,3] vectorMultiply 3; // returns [3,6,9]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
(Arma 3 1.22) Algorithm: Vector = [x,y,z]; scalar = a; Result = [(x * a),(y * a),(z * a)]; It is recommended to use vectorMultiply instead of BIS_fnc_vectorMultiply. This is a very useful function, as it can be used with the velocity command to move an object from one position to another. (ie <vector1> to <vector2>) - ensure both positions are found using getPosASL. _obj setVelocity (((getPosASL _target) vectorDiff (getPosASL _obj)) vectorMultiply 2);