BIS fnc invCodeToArray: Difference between revisions
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| [[BIS_fnc_invRemove]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]], [[BIS_fnc_invAdd]] | | [[BIS_fnc_invRemove]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]], [[BIS_fnc_invAdd]] | ||
}} | }} | ||
Revision as of 23:10, 31 January 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- configCode: Scalar - Config code, see example
- Return Value:
- Return value needed
Examples
- Example 1:
[ call compile getText (configfile >> "CfgVehicles" >> typeOf player >> "weaponSlots")] call BIS_fnc_invCodeToArray;//Can return [1,0,0,0,0,0,0,0]
Additional Information
- See also:
- See also needed
Notes
-
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