roadsConnectedTo: Difference between revisions
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| [[nearRoads]], [[isOnRoad]], [[roadAt]], [[surfaceIsWater]], [[getRoadInfo]], [[nearestTerrainObjects]] | | [[nearRoads]], [[isOnRoad]], [[roadAt]], [[surfaceIsWater]], [[getRoadInfo]], [[nearestTerrainObjects]] | ||
}} | }} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
{{GameCategory|tkoh|Scripting Commands}} | {{GameCategory|tkoh|Scripting Commands}} |
Revision as of 22:37, 31 January 2021
Description
- Description:
- Description needed
- Groups:
- Roads and Airports
Syntax
- Syntax:
- Syntax needed
- Parameters:
- roadSegment: Object - road segment
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- roadsConnectedTo [roadSegment, extended] Template:Since
- Parameters:
- roadSegment: Object - road segment
- extended: Boolean - (Optional, default false) when true, performs a more thorough search on top of base behaviour, slower but returns pedestrian and other missing road segments
- Return Value:
- Array of Objects - connected road segments
Examples
- Example 1:
_road = (player nearRoads 50) select 0; _connectedRoads = roadsConnectedTo _road;
- Example 2:
_road = (player nearRoads 50) select 0; _connectedRoadsIncPedestrian = roadsConnectedTo [_road, true];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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